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Toshiyuki Kimura's  A BOOK OF PAINTING MATIM-SAY YES- (Liberary collection :The Museum of Contemporary Art Tokyo /21st Century Museum of Contemporary Art, Kanazawa / Fucyu Art museum )

画集 MATIM - SAY YES -

 

制作/刊行年    2015年 

 

著者 木村俊幸

310×297×35mm 274ページ

ブックデザイン:岡田奈緒子(LampLighters Label)

編集:小林功二(LampLighters Label)

翻訳:宮城太(美術家)/Ben Davis /押村優 / Andrew Klim

評:林澄子(評論家)O JUN(美術家)神山亮子(府中市美術館学芸員)関根成年(galeria de muerte/Bucher ABC)

フライトレコーダー・一部破損 / テキスト:木村俊幸

材料: 合皮エナメル生地、オフメタル、紙

印刷:株式会社エスエス企画
製本:有限会社美篶堂

編纂 / 発行: キヤノン

所蔵 東京都現代美術館/府中市美術館/金沢21世紀美術館

MAITIM is coming...

 MATIM is my ART PROJECT that looks like a VISUAL UNIVERSE in Outer Space. and MATIM has a Scriptures . It's name MATIM-SAY YES-

The images in this art collection has been originally produced as matte paintings in movies, games and tv commercials. Appearing as destroyer of gods and heroes in movies such as Godzilla, or featured in visual band music videos, and motor shows. It is an accumulation of sort of iconic landscapes. These fantastic sceneries such as the future map to draw human hope and destroyed cities are also one scene of the visual effect that was actually used for Japanese videos, movies and other media. 

 

 I live on a pacific island, continuing to communicate in a single language- it has been for a long time, further divided into the respective media. In my country Japan, the continental aspect of "means to understand the cultural sphere of others" which the Western museum has as a function is not considered emphasis. Instead, the science fiction and fantasy world that everyone in the world dreams of, the youth drama with the theme of school love affair overflows, and it is handled mainly by easily accessible media. And sometimes they are drawn down to a very extreme mania to make it easy to understand in the otaku culture, and are supported by enthusiastic fans. Therefore, mediums such as photographs, videos, paintings, installations, etc. that are found in Western contemporary art scenes will be replaced with media such as movies, games, cartoons, animation and TV as they are in Japan . In the West, they can be covered by going to the museum, but there is no place to appreciate in Japan all the time, there is no way to touch fragmentally to each media.

 

 I keep on striving to express in this diverse media while having a background as an artist, not crossing in the media, not completing- crossing, intertwining, responding, living together to express the expression. It is as if a single artist used the various media to exhibit works at the museum, that is, these images were produced from the middle of the history of painting and play the traditional skill of special effects of the movie As an artist, it is a thing that has been drawn out from analog to digital.

 

The recorded scenery originated from the mass media as a hope, despair and fantasy icon produced by contemporary society, but by presenting it as it is living with their own work respectively, even these more I want to share and disseminate the '' Theory of the world '' that the media has wanted, over the cultural sphere as an individual's thesis once again.

 

For that reason, the world which has already been drawn in the landscape has been printed with a wish of one piece of canvas, one page of paper as a picture to tell to all kinds of races and age group, incorporating each culture. In other words, it is not the data of the recording medium, but '' the reader takes it in hand and reads while feeling the texture and weight of the book.

 

This is a unique collection of West meets East visual images and paintings, analog and digital, a collection of contemporary catharsis scenes.

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